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Obduction Exploration Guide
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= Intro = == Getting Started == You find yourself in what might be a familiar wooded area by a lake. This is Earth, and as you wander around you’ll realize that this is just one place that people have been taken from. There are signs and picnic tables and a camp fire . . . oh, and some kind of crazy light that shoots out of the sky and seems to get closer as you explore around. Use the area to pick up a bit of the story, and become familiar with moving around. You’ll be taken from here soon enough — when the light catches up with you. {{ExplorationGuideRedBar|More Help: Hints and Bits}} === Story Bits === The <span style="color: #ba1808;">'''red bar'''</span> above means you’ve reached a Help section — proceed with caution. Anything after the red bar has the potential to be a spoiler. If you want a more pristine experience you can jump ahead to the next <span style="color: #117500;">'''green bar'''</span>. This story is about you. The intro in the forest represents your experience of being taken far from home by an organic looking artifact that interrupted your life. You don’t know where this artifact came from, or why it came to you. But this will be your story now. The Help sections all have this Story Bits section where you can get some revelations about the story . . . === Gameplay Hints === . . . and this Gameplay Hints section where you can get some hints about Gameplay. These hints assume that you’ve done all the exploring you can stand to do, and you need a bit more to get you over a hump. If you haven’t explored, you really should — you may come up with a solution, and you’ll feel really good about yourself. But if you’ve explored, and slept on it, and didn’t have any brilliant insights in the shower, then you’ve come to the right place.
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