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= The Cliffs of Kaptar = {{ExplorationGuideGreenBar|The Cliffs, Plateau, and Another Beam}} Congratulations! You made it to an entirely new world using a device up on the cliffs of Hunrath. (There’s another device up on those cliffs that might have taken you elsewhere — make sure you’re in the right section of the guide.) This is Kaptar, which has an entirely different feel than Hunrath. This place isn’t from Earth, its from somewhere else, and it’s inhabitants are from somewhere else. It’s a very vertical place with cliffs and clouds. {{ExplorationGuideSmallTitle|How You Got Here}} Before you rush off, you may want to think about how you got here. There was a crazy device, with a kind of seed, then a circle of light, then some flashy, blinky particles, and you were here. But what all came with you? Think about it, then move on. {{ExplorationGuideSmallTitle|Turning Bridges}} Now, onto the first odd structure in the world — a bent bridge that you should be able to use to get across a chasm. Seems like there’s a nice updraft in this world. {{ExplorationGuideSmallTitle|The Cliff Path}} Don’t look down — oh, well go ahead. Enjoy the path along the edge, and don’t forget to stop and smell the . . . uh . . . lichen? {{ExplorationGuideSmallTitle|Temple Plateau}} You’ve reached a plateau - literally. And there is plenty to explore here. There is ancient equipment and an even more ancient temple carved out of the stone. The Tree is here — behind a wall. And another one of the crazy red beams - evidently this place has been battened down for the battle, too. {{ExplorationGuideSmallTitle|Chain Terminal}} Up a set of metal stairs, there’s some kind of giant transport device, with chains leading off into the distance. Bet that’ll be working at some point. Look down and there are some stairs in the metal plates below. {{ExplorationGuideSmallTitle|Stairways Up and Down}} There are some stairways that are not immediately evident leading off the plateau. One leads down to the metal plated area under the chain terminal. The other leads way up to a large cavern that houses a massive crankshaft-looking piece of equipment. If you want to explore there, you can jump to that section of the hint guide. {{ExplorationGuideSmallTitle|Another Beam}} You should eventually make your way toward the red beam. It appears to be exactly like the one in Hunrath, but you can’t get close to it, because of a sphere of wood boards and red rock. Oh, and there’s a crazy seed machine in that sphere, too. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} === Story Bits === {{ExplorationGuideStoryBits|the-cliffs-plateau-and-another-beam|<p>Kaptar has layers of history. Long ago a civilization built temples to honor the giant creatures that flew among the stone cliffs of Kaptar. At some point in history, changes took place, and the temple-builders were supplanted by a race of mechanically inclined hunters — and they were intent on capturing the giant creatures. The equipment and temples left behind are all that remains of these ancient cultures.</p> <p>But through all of that, the Arai existed and survived. They were the original inhabitants and the sole survivors. Their manifestations are interesting . . . starting with a barnacle-like gestational stage, progressing to a flying crustacean-like stage, and for a chosen few a morphological change to a more human-esque polyarch. The polyarchs are the brains, and the flying creatures are the pawns.</p> <p>Layered onto all of that history are the changes that have been brought here by other species, including the humans of Hunrath.</p>}} === Gameplay Hints === {{ExplorationGuideGameplayHints|the-cliffs-plateau-and-another-beam|Maybe there is some kind of device you could use to disable that red beam.|Maybe you could use the same blue beam device you used in Hunrath.|You should think about how the crazy seed machines work. They move chunks from one world to another world. Sure would be useful to have a chunk of Hunrath with that blue beam rail car moved right here to Kaptar.|The seed machines swap chunks between worlds. Go to Hunrath and drive the blue beam rail car to this chunk, then swap it back here and disable the red beam.}} {{ExplorationGuideGreenBar|Crankshaft Cavern}} Well, now, isn’t this huge and intimidating. Calm down. It’s just a massive power generator and distribution system of some sort. As we all know, power is a good thing — may open some doors. {{ExplorationGuideSmallTitle|Standing on the Edge}} Take a look out into the cavern from the edge. From the sound of things, there is a brisk breeze blowing up through this place. There are some metal gangplanks and stairs leading out to the massive crankshaft. And below all of that are some huge fins or blades of some sort. {{ExplorationGuideSmallTitle|The Metal Pathways to Power}} The metal pathways lead over to the core of the giant device. There are various levers and valves. You’ll know when you’ve pulled the right ones in the right order. {{ExplorationGuideSmallTitle|Final Connections}} Once things are running, there is a cylindrical control area that is accessible back along the edge of the cavern. This control pod allows for the power of this grand crankshaft to be distributed to other areas — possibly making things work that didn’t work before. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} === Story Bits === {{ExplorationGuideStoryBits|crankshaft-cavern|<p>Much of the caverns here were carved out for temples and then hijacked for mechanized utility. What you’ll find are large mechanical structures that have been modified or augmented mainly by the other species in order to make their way through Kaptar.</p>}} === Gameplay Hints === {{ExplorationGuideGameplayHints|crankshaft-cavern|I hear wind blowing in this cavern - it might be enough to power things.|Get this huge piece of equipment powered and sending.|There is a pinion gear, a crank, and a clutch - it’s all about the order. If the crankshaft is spinning you’ll need to find another control for transmission of that power.|The lower pinion first, which lets you crank the valve to start the huge wind blades. Once those are spinning go up the stairs a bit and engage the clutch. Now back up to the (now open) transmission control device. Point it at each of the four catch-points and engage them.}} {{ExplorationGuideGreenBar|Ride the Chains}} You’ve enabled the dome, and you’ve turned on the power. Those two things should combine to allow you to explore new areas. Those large chains lead somewhere, and are just begging to be ridden, but there’s more to it than just hopping in. {{ExplorationGuideSmallTitle|More to Explore?}} Go ahead, wander aimlessly for a bit. Surely something has opened up, right? Hmmm. Same old places — just a little noisier with all that equipment running. Time to slow down and think about the situation. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} === Story Bits === {{ExplorationGuideStoryBits|ride-the-chains|<p>The equipment here was used primarily for hunting and processing the giant creatures that flew here. The huge ominous hooks were baited with Arai and moved into position to fish the beasts from the sky. You can see (and take advantage of) the huge chains used for capturing and transporting the creatures for processing.</p>}} === Gameplay Hints === {{ExplorationGuideGameplayHints|ride-the-chains|Take a long look at the map painted in the wooden shack near where the red beam was.|There is more than one way to get somewhere in these worlds, the direct way, and the back door.|Maybe riding those chains means getting in on the other side. There’s a spot near where you swapped into this world that might work.|Go back to the rotating bridge where you started in this world. There’s a large metal beam that you must release to rotate the bridge to a new position. Now you can get through the dome and to the other side.}} {{ExplorationGuideGreenBar|More Cliffs and Caverns}} Now that you’ve ridden the chain-carts across the expanse you’ve got a lot of ‘sploring to do. There is now a path open that goes into that large temple area, and from there, you can go further around, through, across, and deeper in. You should eventually find another way into the large crankshaft cavern. {{ExplorationGuideSmallTitle|Temple}} You rode the chain-cart across, and you’re back to where you’ve been. But while you were riding across, a large hook was riding the opposite direction. You should explore that. {{ExplorationGuideSmallTitle|Temple}} This temple area is from long ago. You can explore around and see the tree below you. But the important path leads out and around back, past the giant skeletal beast, and through the dome again. {{ExplorationGuideSmallTitle|West Pinnacle}} Lots of climbing on this side of the world. Make you’re way upward and make sure you explore everything on your way to the top. There are even a couple seed-swap devices you should use. {{ExplorationGuideSmallTitle|Back to Crankshaft Caverns}} You can ride the chain-cart back to crankshaft cavern. You’ve come full circle, but now you’re a bit higher. Wander around and don’t miss any side walk-ways. Ahead lies an elevator. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} === Story Bits === {{ExplorationGuideStoryBits|more-cliffs-and-caverns|<p>The main temple is mostly destroyed but this section still has pieces intact. And beyond that on a far path the remains of the huge creatures give a small glimpse into an ancient past.</p>}} === Gameplay Hints === {{ExplorationGuideGameplayHints|more-cliffs-and-caverns|Lots of paths. Just explore well.|A path is opened by a hook that was blocking your way.|The path is open under the chain-cart, but the path isn’t direct. Once you find your way into the temple you’ll eventually want to find the path behind and though the dome.|There’s a hidden path that leads off the plateau and under the chain-cart. It’s open now that you’ve ridden the cart over. Once through you can go to the left, through the dome, and start climbing the west pinnacle. (Use the two seed-swap devices that you stumble on.) At the top is another chain-cart. Taking this one brings you to the upper section of the crankshaft cavern. There’s a handle on the catwalk that lowers the stairs and allows for a nice shortcut. Then take the elevator down.}} {{ExplorationGuideGreenBar|Don’t Fear the Sphere }} You’re getting closer and closer to the tree, but you’ll have to make your way past a puzzling spherical cave first. After that you’ll be getting close to the inner sanctum where the inhabitants of this world dwell. Tread carefully, and (with some backtracking) you’ll make your way to the Kaptar Tree. {{ExplorationGuideSmallTitle|The Sphere}} What a strange room. It’s a large, perfectly spherical cavern with door-like openings in various places. And in the middle is this wooden structure that seems out of place. Well, at least there’s a seed-swap device you can use. Wonder where it goes? {{ExplorationGuideSmallTitle|Kaptar Arai}} If you made it past the sphere room you’ve noticed that the Arai are getting pretty thick. The reason lies ahead (Kaptar is a Hungarian word that translates to hive). {{ExplorationGuideSmallTitle|War Room}} Near the hive is a small room with huge implications. A chair, a scale, an unusable seed-swap device, and an alien body — or part of one. This is where something big took place. You can see the remnants of what happened. It may not make complete sense yet, but you’ll begin to understand as you explore more. {{ExplorationGuideSmallTitle|Getting to the Tree}} Alas, if only it were as simple as just turning a corner and finding the tree. But there is a gear blocking your way — unless you figured out this possibility ahead of time, you’ll need to backtrack — to the crankshaft cavern. Once you figure that out, you can make it to the tree, where you should know what to do! {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} === Story Bits === {{ExplorationGuideStoryBits|dont-fear-the-sphere|<p>The inner areas of Kaptar are where worlds collide. The Arai live in a hive area that is protected and accessed with a sphere rotator from Hunrath. And near the hive is a room with major importance — a war room of sorts. The only thing evident here is a spent seed-swap device connected to a scale, some purple arcs of stone, and a portion of an alien who was rushing to save his world from destruction.</p> <p>An Arai was stationed here for the battle that you’ve heard so much about. The simple command it carried out was to hover above the scale until this section was swapped to Soria. At that point it was just a matter of landing on the scale to swap this section back to Kaptar — and swap the massive weapon back to Soria where it detonated.</p> <p>There were war rooms in every world. This is the one that successfully executed the plan.</p>}} === Gameplay Hints === {{ExplorationGuideGameplayHints|dont-fear-the-sphere|The large spherical room is the key.|Rotating the section of the sphere gives access to all the paths.|There may be some paths from the sphere that aren’t immediately obvious.|There are the obvious upper path doors that you can see, and there is an extra lower path door. Then to get to the Tree, you must disengage the shaft that is turning the gear by the Tree.}}
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