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Obduction Exploration Guide
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=== Gameplay Hints === {{ExplorationGuideGameplayHints|finding-the-red-beam|There’s not a bridge here. Maybe there’s one somewhere else.|There’s a natural stone bridge in Hunrath . . . hmmmm.|Swap. Walk. Swap. Cross.|Use the seed-swap device next to the canyon to swap to Hunrath. Then backtrack in Hunrath to the seed-swap device you used to get here to Maray. Swap back and you’ll see that you’ve got a bridge in place.}} {{ExplorationGuideGreenBar|A Walk to the Panels}} Well, you’ve disabled the red beam, and you know what that means — hopefully you know what that means. Sooo . . . make your way along the lovely paths of Maray — it’s quite beautiful here. The paths weave around quite a bit — find your way to another Villein structure where you’ll be required to deal with some interesting Villein control panels. {{ExplorationGuideSmallTitle|Paths and Deeper Paths}} There are some lovely places around this area. Take your time and enjoy the sights and sounds — it’s gonna get tough ahead. Not all of the paths are particularly obvious. {{ExplorationGuideSmallTitle|Alien Technology Structure}} If you’ve made your way around the paths and through the dome and back, then you’ve found yourself inside another strange Villein structure. This one has strange stuff along the walls, a great view out the front, and some strange control panels on both doors. {{ExplorationGuideSmallTitle|Bridge Building}} You’ve seen the Villein control panel before — in the garage in Hunrath. You probably found a worksheet with a very rudimentary explanation of what it’s about. Your personality and how you play the game will determine how deeply you delved into the control panel. Either way, you should experiment with these and see what they do. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}}
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