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Obduction Exploration Guide
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=== Gameplay Hints === {{ExplorationGuideGameplayHints|a-walk-to-the-panels|Explore the various paths: in the jungle and on the control panels.|There’s a slightly hidden path. You’ll find it. The control panels are a bit more complicated, but experimenting with them will give you good feedback.|The control panels are made up of the blobs that you can connect and disconnect by dragging, and enter by pushing the large button on top. Make a Villein bridge.|If you need more help with the control panel try looking at the worksheet you found in the garage - or even playing with the device in the garage. You can experiment and get through. You can make a bridge by connecting a bunch of blobs. Beyond that — here’s a tidbit of technical info: the control panels are made up of five separate digits, and each digit represents a number from 0 to 3.}} {{ExplorationGuideGreenBar|A Gauntlet of Swaps}} Hopefully you enjoyed your little walk in the woods, because now things start getting a little tougher. This next section of Maray is protecting something, and you’re going to have to make your way through a series of locks on a grand scale. {{ExplorationGuideSmallTitle|More Than a Simple Swap}} You should be fairly comfortable with the idea of swapping by this point. When you use a seed-swap device, it swaps with a sphere in the other world. This first small Villein structure will require you to think a bit more about the swapping idea. There are seed-swap devices that seem to overlap. Hopefully your brain doesn’t hurt yet - you’re going to need it as you move on. {{ExplorationGuideSmallTitle|Swap and Spin}} Now this is getting good — or bad — depending on how much you enjoy this kind of thing. This next Villein structure has multiple seed-swap devices and it throws in a rotational element. {{ExplorationGuideSmallTitle|Swap and Go Around}} Now you’ve come to another set of overlapping swap spheres. This one is similar to the first, but you may need to take a step back to get this one figured out. Hope you're learning well, you’ll need all of this for the grand finale. {{ExplorationGuideSmallTitle|Swap, Spin, Spin, Swap, Spin, Swap . . .}} It all comes down to this. Ride the elevator to the top and behold your final challenge in the Gauntlet - what’s come to be affectionally known as Puzzlelisimo. There is one path in and multiple paths out. You’ll need to get to all of the exits in order to proceed. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}}
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