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Obduction Exploration Guide
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= Soria - Worlds End = {{ExplorationGuideGreenBar|One Last World}} Perhaps you hadn’t noticed, but these worlds seem to come in pairs. That means that there is one world remaining. You’ve seen remnants of Soria — red beams, imagers, a small weapon, a large one, and a Sorian (or a Mofang as the humans called them). But how do you get there? It has to do with a seed-swap device that was prepared as part of the battle, but the battle never required C.W. to use it. Find that device, and you’ll find Soria. {{ExplorationGuideSmallTitle|Back to Hunrath}} If the seed-swap device is something that C.W. was prepared to use, it would make sense that it would be located in Hunrath. You’ll need a combination of things to get to this place . . . including a door unlocked from the inside and some imager rocks removed. Hopefully you’ve opened the door from the inside earlier. Then when you’ve removed the right rocks, you’ll know where to go. {{ExplorationGuideSmallTitle|C.W.’s War Room}} This room is where C.W. waited . . . and waited. He was ready to do his duty if the battle came to him. But it didn’t. So, after days of waiting, and not understanding what might have happened, he left the war room and headed for his vault to think about his options. Now what’s left here is the device C.W. would have used to swap, and you can use it to get to Soria. {{ExplorationGuideSmallTitle|Ground Zero}} Welcome to what’s left of Soria. The battle came here. The weapons that they sent were sent back and used against them — with dramatic results. As you explore the remains you’ll make your way to ground zero - the crater where the final destruction occurred. But there is more to see here, before you get to the tree. What’s outside may surprise you. {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} === Story Bits === {{ExplorationGuideStoryBits|one-last-world|<p>Soria is the world that you see outside of Hunrath. The strange purplish landscape was home to a alien race that the humans in Hunrath began calling the Mofang — from the Chinese word that means “to imitate.” The Mofang had amazing technology, well beyond the other species, and at first the interactions between worlds seemed cordial and productive.</p> <p>But as the years went by, a majority of the large Mofang population began to feel like it was their destiny to move forward to wherever the process of the trees and the abduction would take them, without the other species. They began to fear that the other species had strengths that might reduce their own superior desire to control. Rather than move forward together, a plan was put into place to destroy the other species.</p> <p>But a few Mofang, lead by Chavar, felt differently. At extreme personal risk Chavar got word to Farley of the plans. Farley devised the counter-attack. Some of the helpful Mofang managed to make it safely to Maray.</p>}} === Gameplay Hints === {{ExplorationGuideGameplayHints|one-last-world|There are imager rocks blocking the entry, and they’ll need to be removed.|The other side of the river seems like a spot that you may not have explored.|You can see the rocks from two places — from across the river, and from above the river. And a door needs unlocking from the inside.|The imager rocks are across the river, and you can remove them from above with the mine cart. Getting there requires an unlocked door from the Gauntlet, and then a swing of the swing-bridge to a new direction.}}
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