Obduction Exploration Guide: Difference between revisions
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= Intro = | = Intro = | ||
== Getting Started == | == Getting Started == | ||
You find yourself in what might be a familiar wooded area by a lake. This is Earth, and as you wander around you’ll realize that this is just one place that people have been taken from. There are signs and picnic tables and a camp | You find yourself in what might be a familiar wooded area by a lake. This is Earth, and as you wander around you’ll realize that this is just one place that people have been taken from. There are signs and picnic tables and a camp fire . . . oh, and some kind of crazy light that shoots out of the sky and seems to get closer as you explore around. | ||
Use the area to pick up a bit of the story, and become familiar with moving around. You’ll be taken from here soon enough — when the light catches up with you. | Use the area to pick up a bit of the story, and become familiar with moving around. You’ll be taken from here soon enough — when the light catches up with you. | ||
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{{ExplorationGuideSmallTitle|Graves and a Wall}} | {{ExplorationGuideSmallTitle|Graves and a Wall}} | ||
To the right of Farley’s house is a strange graveyard, but beyond that is a strange border or edge. Seems like you could walk right out into that crazy alien | To the right of Farley’s house is a strange graveyard, but beyond that is a strange border or edge. Seems like you could walk right out into that crazy alien landscape . . . worth a try. | ||
{{ExplorationGuideSmallTitle|Downtown Ghost Town}} | {{ExplorationGuideSmallTitle|Downtown Ghost Town}} | ||
Now you’re getting somewhere. Downtown Hunrath, with people | Now you’re getting somewhere. Downtown Hunrath, with people everywhere . . . or maybe not. As you tour this metropolis, make sure you catch one of the highlights . . . | ||
{{ExplorationGuideSmallTitle|The Tree}} | {{ExplorationGuideSmallTitle|The Tree}} | ||
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{{ExplorationGuideSmallTitle|Gates and Flow}} | {{ExplorationGuideSmallTitle|Gates and Flow}} | ||
Beyond the compound and the windmill and garden is a lovely little river area. And the river flows under some kind of crazy rigged-together structure. And the power lines run to the other | Beyond the compound and the windmill and garden is a lovely little river area. And the river flows under some kind of crazy rigged-together structure. And the power lines run to the other side . . . just saying. | ||
{{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} | {{ExplorationGuideRedBar|More Help: Hints and Bits - Spoiler Alert}} | ||
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=== Gameplay Hints === | === Gameplay Hints === | ||
Wait! You’re using the hints already? Might we suggest you take one last look around this area. There are lots of details around that connect together. If you’ve had coffee, or a carrot, or a good night sleep, and you’re clueless, and frustrated, and ready to give up, then please | Wait! You’re using the hints already? Might we suggest you take one last look around this area. There are lots of details around that connect together. If you’ve had coffee, or a carrot, or a good night sleep, and you’re clueless, and frustrated, and ready to give up, then please proceed . . . | ||
{{ExplorationGuideGameplayHints|Do you know what your goal is? Perhaps you forgot what the guy behind the door wanted you to do. Go check with him again.|Power and power lines. Seems like the key to that is beyond that strange gate on the river.|That strange gate is the key. The corrugated metal panels can be moved down into the water. Would they catch any current?|That gate can be moved — it rotates around the central pivot point. And the force of flowing water can make that happen.}} | {{ExplorationGuideGameplayHints|Do you know what your goal is? Perhaps you forgot what the guy behind the door wanted you to do. Go check with him again.|Power and power lines. Seems like the key to that is beyond that strange gate on the river.|That strange gate is the key. The corrugated metal panels can be moved down into the water. Would they catch any current?|That gate can be moved — it rotates around the central pivot point. And the force of flowing water can make that happen.}} | ||
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=== Gameplay Hints === | === Gameplay Hints === | ||
Are you sure? Have you thought about your goal, and connecting things to make that happen? Okay, | Are you sure? Have you thought about your goal, and connecting things to make that happen? Okay, okay . . . | ||
{{ExplorationGuideGameplayHints|Remember your goal? Come on! That guy behind the door? Go check with him again.|Power, power lines, connections. Follow the power lines — they converge, and an electrical cord snakes along the ground. You should follow that line.|So that diesel locomotive has a big generator in it. That seems like a good place to get power from. You should get that thing started.|Electrical power from a diesel locomotive — you’re going to have to pump some fuel to it, prime it, and start it. How hard can that be? Complicated?}} | {{ExplorationGuideGameplayHints|Remember your goal? Come on! That guy behind the door? Go check with him again.|Power, power lines, connections. Follow the power lines — they converge, and an electrical cord snakes along the ground. You should follow that line.|So that diesel locomotive has a big generator in it. That seems like a good place to get power from. You should get that thing started.|Electrical power from a diesel locomotive — you’re going to have to pump some fuel to it, prime it, and start it. How hard can that be? Complicated?}} | ||
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{{ExplorationGuideGreenBar|Roam Through the Dome}} | {{ExplorationGuideGreenBar|Roam Through the Dome}} | ||
If you haven’t gotten through the wall of this place, then go back to the previous section. If you | If you haven’t gotten through the wall of this place, then go back to the previous section. If you have . . . maybe not what you expected, huh? Now before we move on, spend some time thinking about what happened when you walked through the wall/dome. Really . . . think about it! There is a method to what is happening, and it will be very helpful to understand it. | ||
AND . . . | AND . . . | ||
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{{ExplorationGuideSmallTitle|The Dome}} | {{ExplorationGuideSmallTitle|The Dome}} | ||
As you pass through the dome, you don’t go through to the alien landscape. Instead, you end up in another section within the dome. Try it a few times, just to get your bearings and figure out what leads to | As you pass through the dome, you don’t go through to the alien landscape. Instead, you end up in another section within the dome. Try it a few times, just to get your bearings and figure out what leads to where . . . and why. This is going to open up a few new areas . . . | ||
{{ExplorationGuideSmallTitle|Upper Plateau}} | {{ExplorationGuideSmallTitle|Upper Plateau}} | ||
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=== Gameplay Hints === | === Gameplay Hints === | ||
Getting through the dome is critical to opening up new areas and getting power distributed. If you’re feeling like you need some suggestions on what do to after the dome is breached, then | Getting through the dome is critical to opening up new areas and getting power distributed. If you’re feeling like you need some suggestions on what do to after the dome is breached, then proceed . . . | ||
{{ExplorationGuideGameplayHints|Getting through the dome opens up new areas — you want to get inside the fence of the junk yard.|Getting inside the junk yard fence requires getting to the scrapyard area above the junkyard. The dome is the key to the scrapyard.|There is a backdoor through the dome that leads to the scrapyard. The shimmering rocks block the way.|There is a tunnel near where you first started that’s blocked by shimmering rocks. If you drive the mine cart, you can use it to get rid of the shimmering rocks. Go through the tunnel, the dome, the scrapyard, and the junkyard, and get more power on.}} | {{ExplorationGuideGameplayHints|Getting through the dome opens up new areas — you want to get inside the fence of the junk yard.|Getting inside the junk yard fence requires getting to the scrapyard area above the junkyard. The dome is the key to the scrapyard.|There is a backdoor through the dome that leads to the scrapyard. The shimmering rocks block the way.|There is a tunnel near where you first started that’s blocked by shimmering rocks. If you drive the mine cart, you can use it to get rid of the shimmering rocks. Go through the tunnel, the dome, the scrapyard, and the junkyard, and get more power on.}} | ||
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{{ExplorationGuideSmallTitle|Onto the Wall}} | {{ExplorationGuideSmallTitle|Onto the Wall}} | ||
Well hopefully you’ve learned some stuff at | Well hopefully you’ve learned some stuff at Farley’s . . . but now you need to make use of the information. In case you didn’t realize it yet, Hunrath has a big rock and stone wall that runs right down the middle of it. You can (and should) figure out a way to get onto that wall. The top of the wall leads to some interesting new areas of Hunrath and to the lower tower. (You will probably pass some strange looking machines — sphere-shaped contraptions on pedestals. If you activate and use them, you’ll need to go to other sections of this guide.) | ||
{{ExplorationGuideSmallTitle|The Lower Tower}} | {{ExplorationGuideSmallTitle|The Lower Tower}} | ||
The top of the wall will lead you to a locked door into the tower that you should be able to open with information you gleaned at Farley’s. Inside the tower you’ll find the mayor’s office. Look around for | The top of the wall will lead you to a locked door into the tower that you should be able to open with information you gleaned at Farley’s. Inside the tower you’ll find the mayor’s office. Look around for information . . . one key piece is on the mayors desk — but you’ll have to decipher it. Oh, and unlock any doors from the inside — that’ll make getting around Hunrath so much easier. | ||
{{ExplorationGuideSmallTitle|Other Side of the Top of the Wall}} | {{ExplorationGuideSmallTitle|Other Side of the Top of the Wall}} | ||
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{{ExplorationGuideSmallTitle|The Cliff Path}} | {{ExplorationGuideSmallTitle|The Cliff Path}} | ||
Don’t look down — oh, well go ahead. Enjoy the path along the edge, and don’t forget to stop and smell | Don’t look down — oh, well go ahead. Enjoy the path along the edge, and don’t forget to stop and smell the . . . uh . . . lichen? | ||
{{ExplorationGuideSmallTitle|Temple Plateau}} | {{ExplorationGuideSmallTitle|Temple Plateau}} | ||
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{{ExplorationGuideStoryBits|the-cliffs-plateau-and-another-beam|<p>Kaptar has layers of history. Long ago a civilization built temples to honor the giant creatures that flew among the stone cliffs of Kaptar. At some point in history, changes took place, and the temple-builders were supplanted by a race of mechanically inclined hunters — and they were intent on capturing the giant creatures. The equipment and temples left behind are all that remains of these ancient cultures.</p> | {{ExplorationGuideStoryBits|the-cliffs-plateau-and-another-beam|<p>Kaptar has layers of history. Long ago a civilization built temples to honor the giant creatures that flew among the stone cliffs of Kaptar. At some point in history, changes took place, and the temple-builders were supplanted by a race of mechanically inclined hunters — and they were intent on capturing the giant creatures. The equipment and temples left behind are all that remains of these ancient cultures.</p> | ||
<p>But through all of that, the Arai existed and survived. They were the original inhabitants and the sole survivors. Their manifestations are | <p>But through all of that, the Arai existed and survived. They were the original inhabitants and the sole survivors. Their manifestations are interesting . . . starting with a barnacle-like gestational stage, progressing to a flying crustacean-like stage, and for a chosen few a morphological change to a more human-esque polyarch. The polyarchs are the brains, and the flying creatures are the pawns.</p> | ||
<p>Layered onto all of that history are the changes that have been brought here by other species, including the humans of Hunrath.</p>}} | <p>Layered onto all of that history are the changes that have been brought here by other species, including the humans of Hunrath.</p>}} | ||
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=== Gameplay Hints === | === Gameplay Hints === | ||
{{ExplorationGuideGameplayHints|There’s not a bridge here. Maybe there’s one somewhere else.|There’s a natural stone bridge in | {{ExplorationGuideGameplayHints|There’s not a bridge here. Maybe there’s one somewhere else.|There’s a natural stone bridge in Hunrath . . . hmmmm.|Swap. Walk. Swap. Cross.|Use the seed-swap device next to the canyon to swap to Hunrath. Then backtrack in Hunrath to the seed-swap device you used to get here to Maray. Swap back and you’ll see that you’ve got a bridge in place.}} | ||
{{ExplorationGuideGreenBar|A Walk to the Panels}} | {{ExplorationGuideGreenBar|A Walk to the Panels}} | ||
Well, you’ve disabled the red beam, and you know what that means — hopefully you know what that means. | Well, you’ve disabled the red beam, and you know what that means — hopefully you know what that means. Sooo . . . make your way along the lovely paths of Maray — it’s quite beautiful here. The paths weave around quite a bit — find your way to another Villein structure where you’ll be required to deal with some interesting Villein control panels. | ||
{{ExplorationGuideSmallTitle|Paths and Deeper Paths}} | {{ExplorationGuideSmallTitle|Paths and Deeper Paths}} | ||
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Now you’ve come to another set of overlapping swap spheres. This one is similar to the first, but you may need to take a step back to get this one figured out. Hope you're learning well, you’ll need all of this for the grand finale. | Now you’ve come to another set of overlapping swap spheres. This one is similar to the first, but you may need to take a step back to get this one figured out. Hope you're learning well, you’ll need all of this for the grand finale. | ||
{{ExplorationGuideSmallTitle|Swap, Spin, Spin, Swap, Spin, | {{ExplorationGuideSmallTitle|Swap, Spin, Spin, Swap, Spin, Swap . . .}} | ||
It all comes down to this. Ride the elevator to the top and behold your final challenge in the Gauntlet - what’s come to be affectionally known as Puzzlelisimo. There is one path in and multiple paths out. You’ll need to get to all of the exits in order to proceed. | It all comes down to this. Ride the elevator to the top and behold your final challenge in the Gauntlet - what’s come to be affectionally known as Puzzlelisimo. There is one path in and multiple paths out. You’ll need to get to all of the exits in order to proceed. | ||
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=== Gameplay Hints === | === Gameplay Hints === | ||
{{ExplorationGuideGameplayHints|While going through the swaps of the Gauntlet, keep this in mind - what’s on the other side of this swap?|Make sure you know what’s on each side of each swap, and be open to the possibility of a little backtracking.|You’re swapping to make clear paths at first. But then you’ll be looking for a way to build a bridge.|Swap, swap, move, swap, rotate, swap, rotate, move, swap, backtrack, | {{ExplorationGuideGameplayHints|While going through the swaps of the Gauntlet, keep this in mind - what’s on the other side of this swap?|Make sure you know what’s on each side of each swap, and be open to the possibility of a little backtracking.|You’re swapping to make clear paths at first. But then you’ll be looking for a way to build a bridge.|Swap, swap, move, swap, rotate, swap, rotate, move, swap, backtrack, swap . . . wait . . . uh . . . move then backtrack . . . or is it swap then swap . . . never mind. There’s a lot of swapping, rotating, moving, with a bit of backtracking. Once you get the idea, things should fall into place. Sorry, this one is on you. Good luck!}} | ||
{{ExplorationGuideGreenBar|Pod Riding}} | {{ExplorationGuideGreenBar|Pod Riding}} | ||
Congratulations! You made it past some of the hard stuff. Now you’ve got a little ride to take and some final exploring to do before getting to the tree in this | Congratulations! You made it past some of the hard stuff. Now you’ve got a little ride to take and some final exploring to do before getting to the tree in this world . . . if you make it. | ||
{{ExplorationGuideSmallTitle|Make and Take a Pod}} | {{ExplorationGuideSmallTitle|Make and Take a Pod}} | ||
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{{ExplorationGuideStoryBits|pod-riding|<p>As confusing as it seems, this answers some questions. A battle went down, but C.W. was waiting for either things to be destroyed or his fellow humans to come home. The reason that everything was at a standstill was because a small battle was still going on here in Maray.</p> | {{ExplorationGuideStoryBits|pod-riding|<p>As confusing as it seems, this answers some questions. A battle went down, but C.W. was waiting for either things to be destroyed or his fellow humans to come home. The reason that everything was at a standstill was because a small battle was still going on here in Maray.</p> | ||
<p>A Mofang arrived here, with a massive weapon meant to destroy this place. The Villein were ready for it, but they weren’t ready to see Josef arrive. The masquerade bought the Mofang just enough time to shoot one of the Villein guards, but a second Villein guard, Trar, forced the Mofang away from his bomb. A standoff | <p>A Mofang arrived here, with a massive weapon meant to destroy this place. The Villein were ready for it, but they weren’t ready to see Josef arrive. The masquerade bought the Mofang just enough time to shoot one of the Villein guards, but a second Villein guard, Trar, forced the Mofang away from his bomb. A standoff ensued . . . until you arrived.</p> | ||
<p>Now with the standoff over, the surviving Villein communicates as best as he can. And as you progress past this area, he starts the process that will eventually release the survivors who were being protected in the pods.</p>}} | <p>Now with the standoff over, the surviving Villein communicates as best as he can. And as you progress past this area, he starts the process that will eventually release the survivors who were being protected in the pods.</p>}} | ||
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{{ExplorationGuideSmallTitle|Back to Hunrath}} | {{ExplorationGuideSmallTitle|Back to Hunrath}} | ||
If the seed-swap device is something that C.W. was prepared to use, it would make sense that it would be located in Hunrath. You’ll need a combination of things to get to this | If the seed-swap device is something that C.W. was prepared to use, it would make sense that it would be located in Hunrath. You’ll need a combination of things to get to this place . . . including a door unlocked from the inside and some imager rocks removed. Hopefully you’ve opened the door from the inside earlier. Then when you’ve removed the right rocks, you’ll know where to go. | ||
{{ExplorationGuideSmallTitle|C.W.’s War Room}} | {{ExplorationGuideSmallTitle|C.W.’s War Room}} | ||
This room is where C.W. | This room is where C.W. waited . . . and waited. He was ready to do his duty if the battle came to him. But it didn’t. So, after days of waiting, and not understanding what might have happened, he left the war room and headed for his vault to think about his options. Now what’s left here is the device C.W. would have used to swap, and you can use it to get to Soria. | ||
{{ExplorationGuideSmallTitle|Ground Zero}} | {{ExplorationGuideSmallTitle|Ground Zero}} | ||